Release Notes

Beta Version 2019.1.0.0

Released February 19, 2019


  • Improved swimming navigation algorithm with new swimming UI.

  • Improved hover detection of non-uniform-scale gizmos.

  • Eye dropper can pick color from images.

  • Loading screen in headset now animates.

  • Fixed a bug in which the eye dropper tool picked up colors with zero alpha value.

  • Fixed a bug with the asset browser context menu being overlapping with object preview box.


  • Fog distance remains consistent within world space.

  • Added sun light intensity control in environment.

  • Fog can be turned on and off from the environment menu.

  • Shadow casting from the stage light can be turned on and off from the environment menu.

  • Fixed a bug with undo/redo on fog density slider and light intensity slider.


  • Text in a selection can be exported to GLTF/GLB or FBX format and imported into the Unity editor.
  • Text boxes now show within 3D thumbnails.
  • Fixed a bug showing hover state background on text entity when it is not hovered.
Save & Load
  • Package projects as a single .mqp file. Access this via the Save context menu.

  • Improved loading time of documents.

  • Fixed crashes when saving projects that contain GLTF and OBJ objects.


  • Viewpoints support selection, grouping, and export from clipboard.
  • Fixed a bug involving the default viewpoint being applied upon quick save.

Unity Addon

  • The Maquette Unity Addon now supports Unity Editor 2018.3 and above.

Beta Version 2018.7.11.0

Released November 20, 2018

  • Added "NEW" tag next to "Release Note" button in home space when new Release Notes is available

  • Added option in clone menu to spawn an object using its original world scale
  • Changed default video capture output directory to "Maquette\Videos" (Thanks Julie Driver for the feedback)
  • Fixed unintended screenshots taken when stamping objects with secondary hand (Thanks Julie Driver for reporting the bug)
  • Fixed GLB file loading errors causing project loading to hang (Thanks Rein Bijlsma for reporting the bug)
  • Fixed thumbnail file loading errors causing project loading to hang (Thanks Maheen Sohail for reporting the bug)
  • Fixed app hanging when loading file with corrupted model files

Beta Version 2018.7.10.0

Released November 13, 2018

  • Fixed missing images and assets when using the clipboard

  • Fixed app hanging when loading file with corrupted model files

Beta Version 2018.7.9.0

Released November 6, 2018

  • Fixed a crash when pressing the "save as" button and "new folder" button (Thanks Zack Wiesnoski and Alex Coulombe for reporting the problem)
  • Default exported model file name contains scene name now

Beta Version 2018.7.8.0

Released November 4, 2018

  • Improved the loading behavior when you have a lot of Google Poly assets in a scene
  • Fixed a crash when you have a particularly long user documents path

Beta Version 2018.7.7.0

Released October 31, 2018

  • Fixed bug when grabbing with both hands hovering objects (Thanks Michael Eichenseer)
  • Fixed bug that shows wrong controller models for Vive Pro (Thanks Edgar Maucourant)
  • Fixed bug when exporting from clipboard that contains Google Poly editable object
  • Updated help for select menu

Beta Version 2018.7

Released October 18, 2018

  • Performance improvements
  • Imported images can now be tinted with the paint bucket tool
  • Eye-dropper tool now can sample colors from imported images
  • Visual pass on selection & hover states
  • Contextual help system
  • Updated spotlight content
  • UI improvements & bug fixes
  • Video recording section added in experiments

Alpha Version 2018.6

Released September 13, 2018

  • Introducing the Maquette Home Space
  • Learn Maquette with in-app tutorial videos
  • Set default viewpoints for use in scenes & thumbnails
  • Eyedropper tool usability improved with a pointer ray
  • Take a screenshot with grab + trigger on the non-dominant hand
  • UI improvements & bug fixes

Alpha Version 2018.5

Released July 26, 2018

  • Set users' viewing positions with viewpoints
  • Search & place Google Poly content
  • Substantially improved brush pathing
  • Stamp content with the trigger
  • Save your work instantly with the quick-save button
  • Import multi-mesh assets & textured-mapped FBX's
  • UI visual & usability improvements
  • Startup compatability checklist
  • Various bug fixes

Alpha Version 2018.4

Released May 10, 2018

  • Place text & text boxes in VR
  • Added VR keyboard for text box authoring
  • Paste text from your desktop into VR
  • Snap content to world rotations
  • UI & usability improvements
  • various bug fixes