Maquette now supports real-time lighting, with point lights and spotlights which can be added to the scene. Lights can be created and managed within the Lighting tab of the Gizmos menu.
In the Lighting tab, light gizmo UI visibility can be toggled with the checkbox at the top of the menu.
Each light has several customizable properties, including color, intensity, shadow-cast behavior, spotlight angle, and more.
Access a light's properties using its context menu. Hover your dominant hand's cursor on a light placed in the scene, and press the . . . button on your controller. You can alternatively access properties through the . . . button on the right side of the list of lights placed within the scene, found within the the Gizmo Menu's Lighting tab.
Precisely edit the position, rotation, and scale of any content placed within the scene using the new gimbal handles.
Access the gimbal by hovering on content, and pressing the gimbal button on your controller.
Grab gimbal handles with the grip button to re-position content.
To hide the gimbal again, press the check button on the controller.
While moving a gimbal handle, use the trigger to stamp objects along individual axis or around specific rotations.
Gimbal directionality can be re-oriented using the new Bounding Box Tool - more information below.
Selecting a color swatch within Maquette's UI now open a contextual color picker for precise color selection.